Notoriety's History

This page goes through the history of Notoriety, it's development and events related to it. A shorter, summarized version of Notoriety 's history can be found here. The game's update log can be found here.

Legacy refers to the time before the revamp, starting from the game's creation. It is also known as: It is impossible to play the legacy version of Notoriety with the release of the revamp.
 * Notoriety beta
 * Pre-revamp
 * Heist

Legacy
Notoriety was made by Roblox developer Brick_man, known at the time as Brickman2010, on June 29, 2014 - the original place being made on January 29 2010.

Payday 2
First known as 'Payday 2 ', the game received updates daily, with only very small breaks, from it's release up until around July 29, 2014 where development stopped for a year, until resuming in March 2015 where the game received updates from time to time.

Heist
On July 25 2015, the game was renamed to Heist, commonly believed to be due to copyright issues. The game continued to receive updates regularly. The game gained a large amount of traction in 2015, with many Roblox Youtubers making videos on the game, with some channels oriented around the game. It was also featured on the Roblox Youtube channel in a video in the review series "Game Reviews by maxxz" largely praising the game - although noting it's various bugs.

Notoriety
Sometime in 2016, the game was renamed to Notoriety. Notoriety saw it's first console release on May 28 2016 for the Xbox.

Revamp
Brick_man, on his Youtube channel Evan Pickett uploaded a trailer to YouTube on June 18th 2017 named "Notoriety Revamp Update Trailer #1". A number of trailers were released in the coming weeks, displaying the drastic changes to the game. Due to the size of the update, features were installed in segments, the first being added on August 10th 2017.

The revamp received a fair amount of negative feedback, although the new scripts and NPC AIs were generally praised. Inventory items were wiped for all players as data from beta to the revamped version of the game were unable to be transferred. Because of scripting errors, Fave Breakout and World Bank were both removed from the game. The Overkill difficulty was removed and replaced with the existing Extreme difficulty; the Death Wish difficulty was renamed to Nightmare, and a new difficulty known as Anarchy was added into the game.

On December 22 2017, Notoriety Revamp was released, completely remaking the game to be compatible with FilteringEnabled and introducing a new gun system, remade maps, criminal AI and new enemy units.

Gun Update (Update 2.0)
On November 2nd 2018, in update 2.0.0, the Gun Update was released. This was a drastic change to the game. Before this update, guns were hugely flawed. Weapon aim was notoriously poor, gun sights were often abandoned due to their inaccuracy and shooting was generally seen as a frustrating experience. In the gun update, sights were improved so guns did indeed shoot at the target seen through the sight, animations for players (i.e. when reloading, running while shooting etc.) were improved and all previous models for guns were scrapped in favour of newer models and meshes. More gun attachments, particularly sights and silencers, were made available, and a number of newer gun types were added to the game.

When the original update launched, few guns were available as new models were still being optimised. On November 18th 2018, update 2.1.3, a Gun Update 'pt. 2' was released, adding in models for old weapons such as the M4A1 and the BRK9000-SAW, as well as two new weapons, the Honey Badger primary and the P250 secondary.

Overhaul Update (Update 3.0)
On February 14th, in update 3,0, Notoriety received a drastic design change and new additions to the game. This update introduced four new AI heister, named Onyx, Harlem, Ash and Shade, and a new name for the Narrator now known as Jade. Along with these changes came with a redesign of the preplanning UI, now letting players see other players loadouts, locations of assets and 'Jade's Plan' for the heist at the start. One new gameplay features was added, players can now press Q and E to lean, allowing the players to peek from corners to locate enemies or shoot from cover. Other changes include new settings, mainly keybinds for players and graphic settings to improve optimisation as well as changes to gameplay systems, such as rewards for playing a not-so-recent heist, co-op bonuses, but also penalties for heist repeats or player custodies. Many UIs were updated, and bugs squashed as a whole.

Stealth Update (Update 3.4)
On March 12th, in update 3.4, Notoriety officially received a large rework towards the stealth aspect. The update introduces Field-Of-View(FOV) scaling for difficulties, increasing the detection angle for all guards, NPCs and cameras. Along with it, cameras are given a redesign and on and above, the Titan Cameras will stalk the player when they detect a heister. Stealth gameplay was changed overall, disabling crouching, sprinting and jumping during casing mode as well as the addition of 'Trespassing Zones' which NPCs would detect you in, regardless of casing mode. Other changes include an increased cleaner cost for all difficulties and Halt! skill reworked which below wouldn't set off the pager while on  and above, the pager goes off.