Enemies

Enemies are NPCs that will attempt to stop the player from completing the heist.

Guards
Guards are a common enemy in Notoriety. They spawn at heists and patrol them. During stealth heists, guards can get suspicious if players are in their line of sight or if you bump into them. Once the detection meter becomes an exclamation icon (!), they will call the police and start shooting at you, alerting everyone in their proximity and setting off the alarm if not dealt with quickly enough. Certain types of guards have armor. Most guards use pagers. Pagers must be answered after killing a guard to avoid the pager operator setting off the alarm. You can only answer up to 4 pagers, if more than 4 pagers are answered, the pager operator won't be convinced and will immediately set off the alarm. There are eleven variants of Guards:

BrickTech Security Guards= Elves serve the role of guards in the Gift Factory mission, they've been recently added and they're easy to kill.
 * Appear in most heists BrickTech Security Guard.png
 * Carries a G17 or FiveSeven in Downtown Bank
 * Some may carry keycards
 * Uses pagers
 * Can melee
 * Convertible
 * Health value scales on the difficulty.
 * -|Mall Guards=
 * Appears in Black Friday Black Friday Mall Guard.png
 * Carries a G17
 * Can melee
 * Convertible
 * Health value scales on the difficulty.
 * -|Elves=
 * Appears only in the Gift Factory Heist Elf.png
 * Must be killed to progress the Heist.
 * Carries a G17
 * One time enemy
 * Doesn't carry a pager
 * Cannot be converted
 * They do not carry keycards
 * Can melee


 * -|Nightclub Thugs=
 * Appears only in the Nightclub Heist Club Thug-0.png
 * Cannot be hostaged
 * Carries a G18 or AKS-74U
 * Carries a phone
 * Doesn't use pagers
 * Doesn't carry keycards
 * Can melee.
 * -|Warehouse Guards=

The Masked Officer is a one time enemy that appears only in Haunted Forest. He guards the witches' brew.
 * Appears only in the Shadow Raid Heist Shadow Raid Guard.png
 * Carries a G17
 * Carries a phone
 * Uses pagers
 * Convertible
 * Can melee
 * -|Brick Bank Guards=
 * Appears only in the Brick Bank Heist
 * Carries a G17
 * Carries a phone
 * Uses pagers
 * Clothes are similar to police officer's
 * Convertible
 * Can​ melee
 * -|Casino Security=
 * Appears only in the Golden Mask Casino Heist Guard GMC.png
 * Carries a G17
 * Carries a phone
 * Uses pagers
 * Convertible
 * Can melee
 * -|Bloxy Thugs=
 * Appears only in the Cook-Off HeistCook Off Thug.png
 * Carries an MP5K
 * Do not use pagers as the heist instantly goes loud.
 * Do not carry keycards
 * Not Convertible
 * Can melee
 * Can attack other Enemies
 * -|National Guard=
 * Appears only in the Authority Heist Autority-SoldierGuard.png
 * Carries an M4A1 and MP7 or P250
 * Carries a phone
 * Uses pagers
 * Convertible but relatively difficult to make them convert
 * Can melee
 * -|The Masked Officer=
 * Appears only on Haunted Forest
 * Carries a G17
 * Spawns on any difficulty by the brew.
 * Is very tanky
 * Can melee
 * Can be converted
 * Laughs after being killed.
 * -|Ozela Guards=
 * Only appears in The Ozela Heist Ozelaguard.png
 * Cannot be hostaged
 * Uses pagers
 * Carries a G17
 * Do not melee
 * Carries a phone
 * Don't carry keycards

Basic Officers
Police Officers are a common enemy in Notoriety. They take up most of the enemies in a assault wave. Their health is based on difficulty. All of the enemies wear no armor, although some wear body gear that can be shot off. There are several variants of police officers in Notoriety.

Police Officers= SWAT Officers are the main enemies during assaults during lower difficulties and side enemies in higher difficulties. FBI Officers are the main enemies in middle difficulties. The BrickTech Security Contractors are an elite unit deployed by BrickTech Security. The FBI Hostage Rescue Team, known as the H.R.T. for short, spawn after a police assault has ended. They will charge into the location in groups in an effort to prioritize free cable-tied civilians and sabotage the criminal's ability to trade hostages. If no hostages are present on-site, the H.R.T. will retreat. Ghost Police are police that appear after an officer has been killed on Haunted Forest.
 * Carries a G17 or an M1014 Cop Basic.png
 * Convertible
 * Can melee
 * Health scales with difficulty
 * -|SWAT Officers=
 * Spawns during assault waves
 * Carries an M16
 * Commonly spawns in, but gets replaced with stronger enemies in the higher difficulties. They can spawn if the SWAT Van has arrived on the scene
 * Wears a helmet and face goggles that can be shot off individually.
 * Health scales with difficulty
 * Can throw flashbangs
 * Convertible
 * Can melee
 * -|FBI Officers=
 * Spawns during assault waves
 * Carries an MP7
 * Wears a helmet that cannot be shot off.
 * Spawns in or above, but spawns get replaced with stronger enemies in the higher difficulties.
 * Convertible
 * Can melee
 * -|BrickTech Security Contractors=
 * Carries a M4A1
 * Spawns on and above, and more spawn with difficulty.
 * Convertible but very difficult to hostage. One has to be damaged slightly to make it give up.
 * Health scales with difficulty
 * Can melee
 * They are very aggressive
 * Wears a helmet and vest that can be shot off.
 * -|Hostage Rescue Teams=
 * Carries an MP5K
 * Wears a vest that can be shot off
 * Has little health
 * Spawns after assault phases ONLY if hostages are present on site
 * Convertible
 * Health scales with difficulty
 * Can melee
 * Wears body armor
 * One of the enemies that can deal the most damage.
 * -|Ghost Police=
 * Appears only on Haunted Forest
 * Will appear when the human form of the enemy is killed.
 * Behavior and weapon are retained from the original enemy.
 * Can take the form of all enemies excluding the SWAT Turret and The Masked Officer.
 * Maybe convertible or not convertible depending on the original enemy.
 * Essentially doubles (or more) the base health of the original enemy.

Special Enemies
Special Enemies are enemies that cannot be converted and spawn more rarely than other enemies. Some Special Enemies spawn more often than others, such as the Shield, or may have very limited spawns, such as the Swat Van Turret. They may serve a special purpose, such as picking off heisters from a distance, stealing bags, charging in, or soaking up damage. They also usually have armor and have more health than other enemies.

Technicians= Technicians are a semi-common enemy. They spawn when the heisters are starting to loot a vault or bag any valuables. Taser Operators are a semi-common special enemy. Battle medics are the ones that heal officers during combat. They wear a red paramedic shirt with a vest, and a helmet to serve as head armor. The Riot Shield is a special enemy that uses a shield to block attacks. The Sniper is an enemy that fires at Heisters from long distances. There are two variants: the SWAT sniper and the FBI sniper; The SWAT Van has a turret mounted on top, similar to the Sentry Gun but it uses the Minigun. The turret can be destroyed but will be repaired after being fully destroyed. On its initial appearance, the Turret will have armor covering the turret, but once the armor is broken it will be gone permanently. The Turret itself will never be destroyed but it can be disabled for a while. The SWAT Van doesn't always arrive on the first assault wave. The SWAT Van will appear prior to the dialogue "Bad news guys, they are sending in a SWAT van with a heavy turret". Juggernauts are one of the strongest units in Notoriety. All of them are considered special enemies and they have a high health and armor pool. They can rush in the area moving very fast until they encounter a player and engages in combat with the player. They will start to rush again if there is no sight of criminals. All Juggernauts can be identified by their loud footsteps. There are three variants: Juggernaut Black Juggernaut Skull Juggernaut Mystical Juggernaut Cloakers are one of the most dangerous enemies in Notoriety. They wear an urban camo shirt, black pants, a ballistic helmet, and night vision goggles. They spawn in vents or player flank routes and can ambush hence take players down by surprise. Zombie Patients are an enemy that has the same functionally the same as Cloakers, but look different. The Police Helicopter is a special police air transportation that will constantly airdrop enemies onto the map, thus making the heist much harder. The Military Helicopter is a special military air transportation only seen on Authority. It will constantly airdrop National Guards onto the map, thus making the heist much harder.
 * Appears on all difficulties
 * Resembles a taser operator without armor
 * Will take bags more often than any other unit.
 * Carries an M1014 or a Remington 870
 * Can melee
 * Has no armor
 * -|Tasers Operators=
 * Spawns on (Transport only) and above
 * Wears body and head armor that can be shot off.
 * Carries a taser and wields an M16
 * When tased, the heister will experience the following:
 * They are unable to move
 * The heister's view will blur, making it difficult to see
 * The heister will receive massive damage from the taser attack and will, eventually, get downed by the taser.
 * Having the Shockproof skill will allow the possibility of the taser backfiring on the Taser Operator (50% chance on basic and 90% chance aced), causing the taser to be stunned.
 * -|Battle Medics=
 * Spawns on difficulty and above
 * Carries an M16, a P250 or an M1014
 * Wears a helmet that can be shot off
 * Usually spawns with a big group of enemies.
 * Able to instantly heal enemies to full health.
 * Two medics are able to heal each other, causing an indefinite heal loop.
 * -|Riot Shield=
 * There are 2 Versions of the Enemy: A SWAT shield and an FBI shield.
 * Wears a Helmet that can be shot off.
 * Usually, the SWAT shield will spawn on the and  difficulties. However, the FBI shield will spawn on difficulties of  and above.
 * -|Sniper=
 * Spawns on all difficulties, but takes longer to spawn on lower difficulties.
 * Stays at one spot, usually far away from the heister.
 * Will return back to their position if being pushed.
 * Both snipers use M110
 * The Heists Golden Mask Casino, Blood Money, Black Friday and Art Gallery have areas where heisters can get close to the snipers.
 * The snipers use a laser attachment which allows the sniper to easily be located by heisters.
 * Snipers can pierce body armor, inflicting damage to a players health while dropping shields to zero. This can be counteracted with Thick Skin.
 * -|SWAT Van=
 * It can appear on all difficulties, although it takes more time to appear on lower difficulties.
 * Is stationary
 * When the turret is disabled, it will repair itself and be fully functional 70 seconds later, although it can still be broken again.
 * Players are able to tell who the turret is targeting by the thin laser from the turret
 * Was first introduced on Downtown Bank
 * The weakest point is the red sensor. When shot, it will do the most damage
 * The turret itself does medium damage.
 * Shoots sparks at last shooting location when defeated.
 * -|Juggernauts=
 * Spawns on and above
 * Wears a brown E.O.D. suit
 * Wields a Remington 870
 * Spawns on and above
 * Wears a black E.O.D. suit
 * Wields the Remington 870
 * Spawns on and above; most common on
 * Wears an urban camo E.O.D. suit
 * Wields an RPK, although it formerly used the USAS 12.
 * Spawns on the Limited Edition heist Trick Or Treat, where it has a chance to spawn in place of a candy giver.
 * Wears a White and Pink E.O.D suit.
 * Face Mask is replaced with a pink fire, white and pink pumpkin.
 * Wields a custom colored white Minigun with blue flame coming out of it.
 * This is the only enemy to wield the Minigun.
 * -|Cloakers=
 * Hides in obscure locations
 * On spawn Cloakers will lay down and wait for enemies
 * When attacking, they give off a green glow and loud distinct noise.
 * When they get to their target, they will charge and kick them, downing them instantly.
 * Wields an MP7 and a nightstick
 * Kicks down or beats players with his nightstick, taking down players immediately, regardless of health
 * Spawns on and above
 * Cloakers can repeatedly kick down enemies.
 * They can spawn before or during an assault.
 * -|Zombie Patients=
 * Appears only on Blood Money
 * When kicking down, the zombie will let a groan out instead of the normal cloaker's sound.
 * Wears the shirt of the patients in the hospital.
 * Wields an MP7
 * Spawns before the police assault
 * May spawn behind the curtains in the hospital
 * -|Police Helicopter=
 * Will constantly airdrop enemies onto the map.
 * -|Military Helicopter=
 * Only appears on Authority.
 * Will constantly airdrop enemies onto the map.

Trivia

 * Enemies have damage falloff, meaning their bullets deal less damage as the player is further away. If the player is too far away, enemies' bullets will deal half as much damage.
 * Guards are the only enforcers that do not react to ECM feedback.
 * On higher difficulties, especially nightmare, instead of SWAT or the FBI's SWAT, the enemies are almost all Brick Tech Security Contractors most likely due to them being basically an elite SWAT. They also look a lot like SWAT and are actually a reskin of the FBI's SWAT with the same style helmet but recolored, and different style body armor. Players usually mistake them for SWAT.
 * In Blood Money, the SWAT Van could spawn inside the hospital due to a bug before being patched.
 * Club Thugs and Bloxy cookers are the only guards that don't have pagers. Club Thugs and Bloxy cookers are also the only enemies that are hostile toward the police and criminals.
 * If any officer retreats and they go to their spawn point, they will despawn.
 * The warehouse guards have about the same health as an FBI officer, so you can't kill it in one knife attack.

Tips

 * Keep converted officers in a safe spot or else they will die easily.
 * It is best to hurt enemies about to be converted a bit, as there is a higher chance to intimidate it and convert it such as BrickTech Security Contractors, Military Guards, or Warehouse Guards.
 * For Juggernauts, shooting at the head will do massive damage, allowing you to kill them faster.
 * It is best that you should stay away from camping Cloakers as they might charge at you and knock you down instantly.
 * Keep in mind that in "Blood Money", Zombie Patients replace Cloakers.
 * Some of these enemies wear Helmets, which completely protect the enemy from being damaged. Knock their Helmet off to deal damage to the Enemy.
 * Additionally, some enemies have vests that, like helmets, can be shot off for torso damage.
 * If you see a Taser Operator on sight, you should stay away from them or shoot them as they might fire their taser gun, tasing you will deal massive damage as dodge ability will be disabled. That means you need to deal with them quickly.
 * You can also use Shockproof to counter the tase ability.
 * If you are thinking about which skills might be useful for a Sniper, you can get shield piercing skills and armor-piercing. These will help you in taking out high health enemies like the Skull Juggernaut in two shots by shooting on its Head for headshot multiplier to increase the damage of your Sniper.
 * Some of these enemies have armor, which can be shot off, exposing them to damage.
 * Skills like Surefire and Shock and Awe make dealing damage to an enemy's armour a lot easier.
 * Guards and other NPC cannot see through glass. Loud enemies can see through glasses as guards might not be able to see through objects