Health

Health, health points or hit points are a value that determines how much damage an entity can withstand before being killed/downed. For players, this is represented in the user interface as a green bar. Enemies' health values cannot currently be seen. Players start with a base of 100 health, which can be increased through skills and the mission's difficulty. On difficulty, the player's base health is doubled.

Healing
Restoring health is typically done by using a doctor bag. However, certain skills (such as Resourceful aced) can heal the player.

Downs
When the player loses all of their health, they go "down", a state of immobility that renders the player unable to interact, shout nor deploy equipment. Players are only able to fire their weapons until they are helped up (also called "being revived") by a teammate, Morale or Pistol Messiah.

Custody
On the player's third down, their screen becomes black and white ("grey"). If the player goes down a fourth time, they are instantly taken into custody. This can be avoided by using a doctor bag, restoring all of the player's downs, regardless of how many times they have been downed.

In custody, the player can spectate fellow teammates, although they are unable to act. If the player killed a civilian before their apprehension, they will have a trade delay of 15 seconds[verification needed] per civilian killed, rendering them unable to be traded until the trade delay has fully worn off. Crew members who are not in custody, and are alive, can trade teammates out of custody in exchange for a hostage, being either a halted enemy or a cable-tied civilian. Players can only perform a hostage trade in-between police assaults, and the trade delay only counting down during this period.