Pagers

Pagers are devices that appear during stealth. They play a fundamental role in completing the mission quietly.

Functionality
All guards, excluding Nightclub's thugs and Gift Factory's elves, carry pagers. The guard's pager is activated shortly after their death, resembling a red and black pager icon. Additionally, on Extreme or above, pagers will activate when a guard is taken hostage by a player with Halt!.

Answering a pager takes 8 seconds. If not answered within 8 seconds from the moment it is activated, it will start flashing rapidly until, after another 4 seconds, the alarm is raised with reason "A guard's pager was not answered!".

Letting go of a pager before it's fully answered will immediately raise the alarm with reason "A criminal hung up on the pager operator!". Owning the basic skill of 'The Professional' bypasses this mechanic, allowing players to let go without raising the alarm.

A maximum of four pagers can be answered per heist. Answering a fifth will immediately raise the alarm with reason "The pager operator was not convinced!", however this can be changed with the unconvincing Mutators.

If taking a guard hostage on  and above, killing a guard while the pager is activated will immediately raise the alarm with the reason "The pager operator reported a guard's death!"

Additionally, pagers count for the entire team meaning that the whole team can only answer 4 pagers before the alarm is raised. There is no 4 pager per person limit.

Note: In the new 3.4 update, all the guards now have pagers.

Note: Thugs no longer carry pagers in the Nightclub heist.