Difficulties

A mission's difficulty is an adjustable setting that affects how challenging the mission is, contract cost and completion reward. Difficulties do not affect the stealth bonus.

In the beta version, there were five difficulties. The last, most challenging one was DLC-exclusive. Following the revamp, there are now six difficulties available to all players.

If the player owns a contract (typically obtained through safes), a mission can be created for free on that difficulty, using up the contract when the heist begins.

Revamp Difficulties
In revamp the difficulties are more difficult and dangerous, scaling up much quicker. There are 6 difficulties: Normal, Hard, Very Hard, Extreme, Anarchy and Nightmare. These names are less inspired by the Payday 2 difficulties.

Normal
Normal is the easiest difficulty. However, for those who are new, it can still be moderately difficult to play. Regular cops, FBI shields (rarely appear), SWAT shields, Tasers, SWAT van(may appear) and snipers can spawn during police assaults. The Hostage Rescue Team (HRT) will come in between assaults in massive waves to try and free your hostages; make sure to defend them.

Experience gain is multiplied by x1.0, and all cash items are priced at normal value. Civilians and Guards have an FOV of 55; cameras have an FOV of 30, and you are not required to answer a pager when you use Halt! on an enemy.

The color of the contract is blue.



Hard
Hard is the next step in difficulty and a considerable step indeed. Enemies now deal more damage, take more damage, and the FBI will spawn with the Medics, who can constantly heal injured policemen. Bulldozers, police that eat tons of bullets, start spawning in coordination with the rest of the police assault. In addition, the very annoying Cloaker will start spawning in flank and hidden locations, charging at the player with an insta-kill melee attack if they get too close.

Experience gain is multiplied by x1.4, and all cash items are priced a bit higher than normal. Civilians and Guards have an FOV of 70; cameras have an FOV of 40, and you are not required to answer a pager when you use Halt! on an enemy.

The color of the contract is green.

Very Hard
Very Hard is a much harder difficulty than Hard. The police respond way more aggressively and even more special units start to spawn. The Bricktech Security Contractors and Skulldozers start spawning, both very dangerous enemies to be around. Shields and Snipers are more commonly SWAT versions than FBI versions. Enemies can now spawn by helicopter. Technicians can appear, their main objective is to take your bags away.

This is the point in the game where you might want to consider bringing good equipment to thin out the amount of police you have to deal with in loud missions. Equipping a good armor is essential, as the police can break a regular suit's armor very quickly.

Experience gain is multiplied by x1.8, and all cash items are worth great amounts on this difficulty. Civillians and Guards have an FOV of 85; cameras have an FOV of 60, and you are not required to answer a pager when you use Halt! on an enemy.

The color of the contract is yellow, formerly light orange.

Extreme
Extreme is a way harder difficulty than the previous difficulties. Police deal damage that can wear down your armor and health in a matter of seconds. Lower levels with limited skills will have a hard time managing themselves in an Extreme assault.

Starting on Extreme and above, cameras will be armored in stealth (known as Titan Cameras). They can still be shut down by disabling the security, but you can no longer permanently shoot them down to avoid detection. This can be a good thing though, as the cameras can't accidentally be shot down in a loud mission and you can use them to spot special enemies. Some maps such as Black Friday and Blood Money won't have these cameras so that you can obtain a badge or pass a certain objective.

Experience gain is multiplied by x2.2, and all cash items are worth a fortune on this difficulty. Civilians and Guards have an FOV of 85; cameras have an FOV of 60, and you are required to answer a pager when using Halt! on an enemy.

The color of the contract is orange.

Anarchy
Anarchy is a super, super hard difficulty. Bricktech Security Contractors appear frequently on this difficulty, and the Skulldozer is quite common.

If going loud, always be sure to bring enough firepower through AI teammates, converted guards & cops, and sentry guns else you might not be able to deal enough damage to push the policemen back. Now might be a good time to start bringing doctor bags to replenish your downs in case the police are knocking you out too many times. Remember to balance police killing and taking cover if you're getting hurt!

Experience gain is multiplied by x2.6, and all cash items will make you rich quickly. Civilians and Guards have an FOV of 115; cameras have an FOV of 70, and you are required to answer a pager when using Halt! on an enemy.

(Stealth) All regulars cameras are replaced with armored cameras.

The color of the contract is dark red.

(Players who have owned the Beta Death Wish gamepass will instead get the half infamy money price gamepass for free. Everyone can access this difficulty regardless if they have the half infamy pass.)

Nightmare
Nightmare is one of the most difficult things you will probably ever face in a ROBLOX team based shooter game. All special units spawn in this mode, and their health are scaled up very high. Damage is scaled to the point that sometimes, people wearing even Kevlar (100 armor points, though it become 600 on nightmare) can get one shotted. You must know what you are doing in this mode, otherwise you will burn through your three downs, go gray, and land in custody rapidly.

You will need to dish out tons of damage in this difficulty, so be sure to bring lots of firepower in the form of sentries and heavy hitting weapons. Convert police and guards at any chance you get. Delayed Response asset is recommended for preparing for the tough assault. Upgraded Equipment is extremely powerful and helpful in this mode. However, it is a good idea for at least one person to bring upgraded Doctor Bags in this mode since you will probably get knocked down multiple times and go gray. If you ever go gray in this difficulty, get to the nearest doctor bag, find a wall or other barrier, and patch yourself up. Going into custody in this mode will only worsen the situation your other teammates have to face.

Experience gain is multiplied by x3.0, and pulling off a nightmare heist will land you very, very large amounts of cash. Nightmare is commonly used by professional players to grind experience and money. Civilians and guards have an FOV of 130; cameras have an FOV of 80, and you are required to answer a pager when using Halt! on an enemy.

The color of the contract is purple. Speed Runs are only accepted on this difficulty.