Changelog

This is a log of all updates made to Notoriety. Note that times and dates are in UTC.

Unknown date

 * Addition of Trick Or Treat event

Unknown date

 * Removal of Trick Or Treat event

13 May

 * Police retreat properly after police assault

16 May

 * Added two new soundtracks: "Warehouse Work" defaults to shadow raid. "Breakout" defaults to Fave Breakout.
 * Re-did Fave Breakout AI's. They get around better now
 * Added "Demons" soundtrack for Terminal map. Also, Terminal AI have been updated.

18 May

 * Found and patched a severe issue with saving that clogged up the available saving space due to inventory changes.
 * Citizen and Guard AI's now walk around each other and bump into each other much less now. (Hooray for Normals [the math kind])

19 May

 * Fixed cash/XP after missions reverting

20 May

 * Fixed Skills reverting

26 May

 * Added new "Circuit Breaker" soundtrack to Mall Raid
 * I am now aware of the mask bug; I'll fix that as soon as possible

28 May

 * Released Notoriety on Consoles (like XBOX ONE). Report bugs to me that you encounter.
 * Fixed gamepads selection not working on crime map when a player goes to the menu after selecting a contract

29 May

 * Fixed masks not saving in new servers
 * Nerfed the captain and his guards health by half
 * Patched resetting characters = free money
 * Made police factor in more to their accuracy. Police have less of an 'aimbot' and calculate their hits based on things such as how fast you are moving and how far away you are, on top of their base accuracies.

30 May

 * Fixed card drop not rewarding (and acting strangely)
 * Sped up load times; shut down 2 servers which have the card drop bug. Other servers older than about an hour prior to this post still have the bug. It should be cleared out soon.

1 June

 * Sped up load times again, this time removing some preloading stuff for mobile/xbox users due to time concerns.

3 June

 * New map (RO-Bank)
 * New police assault method (Helicopter drops, you can see on the new map)
 * Fixed guards not dropping keycards on any map, as well as ammo cartridges
 * Added more lighting near the character's mask in the lobby to help players see their mask
 * Report bugs regarding the new map to me via PM or on Twitter @BrickmanRoblox!
 * Fixed bags not being able to be collected
 * Fixed RO-Bank bag area not showing correctly (Look on the roof)
 * Grenades will now kill citizens within a certain area
 * Grenades now affect the environment in the same way gunshots do- they actually turn off lights and the sparks go away after some time.
 * Big Bank map now pre-loads so 'spawning under the map' should be less common. Same with RO-Bank.
 * Watchdogs teleportation fixed, but I still think the map in itself is a bit outdated. Any mapmakers out there: feel free to make a new version and I'll strongly consider replacing the old ones.
 * Fixed badges not being awarded
 * Fixed skills not being able to be purchased on consoles
 * Fixed the bag plane being able to pick up players
 * Fixed RO-Bank not teleporting at the van

3 July

 * New Map (Art Gallery)
 * Art Gallery: Fixed Jewelry Store badge being given out, added one more guard per difficulty, and made more cameras spawn.
 * A different loading icon is shown after successfully completing a heist.

19 March

 * Fixed downtown bank- Trust no-one badge
 * Fixed world bank- Overdrill badge
 * Fixed world bank- Flawless badge

22 December

 * Notoriety (Revamped) was released

25 December

 * Gift Factory is readded and revamped in 1.1 lobbies and higher

9 February

 * Mobile support is available in 1.5 lobbies and higher

25 February

 * Diamond Store is released in 1.5.6 servers and higher

26 February

 * Safe System has been reworked. Safes can be obtain from daily rewards and leaderboard placements. Safes now give out fully customized masks. Safes can be bought for cash, and can be found in-game. Contracts can be earned from safes, allowing you to play that contract and difficulty for free!

27 April

 * Addition of revamped Downtown Bank
 * Addition of SWAT vans

1 January

 * Brick Bank loud drills fixed

26 July

 * Addition of revamped Transport
 * 4 new badges:
 * Skills can now be removed through right-click
 * Ownership of locked skill tiers bug has been fixed
 * Skills can now be removed through right-click
 * Ownership of locked skill tiers bug has been fixed
 * Skills can now be removed through right-click
 * Ownership of locked skill tiers bug has been fixed

31 July

 * Players can now join lobbies in other servers. So far this is limited to public heists, and may not show all available heists. In short, it's an experiment.
 * Private servers made free
 * Players no longer start automatically masked
 * Pressing backspace no longer removes your weapons
 * Surefire skill fixed
 * Shock and Awe skill fixed
 * Fixed police being able to easily walk on water on Transport Day 2
 * Whoops! badge is slightly easier to obtain
 * Potentially fixed negative skill issue
 * Fixed Brick Bank not loading
 * Fixed Nightclub guards using old character models when spawning in
 * Civilians' pants bug fixed

2 August
3.15
 * Sentry gun damage increased from a base of 10 to 40. The Sentry Mayhem skill was changed to add 20 damage (from 5). The aced version increases an additional 40 damage (from 10)
 * Sentry gun health increased from 100 to 10,000
 * Guards can spot players in restricted areas without the player needing to wear a mask. Currently affects: Shadow Raid (All Warehouse Guards) and Art Gallery (All Guards)
 * Criminal AI now have dodge chance (same as suit) and an increased armor regeneration rate. They can now carry the Chicago Typewriter, AKS-74u, and the Remington 870 as their main weapons
 * Criminal AI refresh rate increased (much more responsive to changes such as enemy presence and reviving fellow criminals)
 * Criminal AI spends less time reloading (now based on gun they are using)
 * Criminal AI can shoot while playing hurt animations
 * Made Shadow Raid loot more consistent. Expect 18-20 bags total.
 * Police AI and Criminal AI are much more accurate with shotguns (spread was always maximized before)
 * Fixed police being hard to kill when made hostage and being treated as citizens when killed as hostages
 * Fixed issue where if a marked hostage was killed, another hostage can never be marked to release a player from custody
 * Fixed Sparkletime Bandana mask being worn incorrectly
 * The loot truck on Transport Day 1 is no longer visible before it is available to pick up loot

3 August
3.19
 * Fixed guards being hard to kill when made hostage and being treated as citizens when killed as hostages (Yesterday's fix was only for police)
 * You should be able to pick the lock in Black Friday's Ro-Store
 * Leaderboards now display the top 20 slots with respect to teams, not just individuals
 * The ICTV can no longer be equipped without acing the "Armorer" skill
 * Skills involving concealment should be fixed

4 August

 * Joining bug has been fixed

5 August
3.19B
 * Added a new backup feature. You can now save or load your data manually as a just-in-case safeguard against data loss. You can also restore your data from your backup at any time. You can access this by going to settings in new servers.
 * Diamond store uses the new van model. More changes coming soon to potentially fix lag!

6 August

 * Police sniper aim speed doubled, meaning they shoot twice as fast as before
 * Fixed another issue with police shooting through walls. Hopefully that bug will be a thing of the past

10 August
3.19C
 * Reintroduced visible numbers for health and armor on the HUD
 * Added a kill counter on the top right of the screen which shows your total kills for your current heist. This might be helpful for people who are trying to get certain badges.
 * Sentry guns now shoot 8x slower (previously 4x) when in AP mode, and the 4x damage multiplier does not factor in skills, but uses base damage instead. Meaning that AP rounds with no skills deal 160 damage every .8 seconds. With maxed out skills, AP rounds can deal up to 220 damage every .8 seconds. Before this update, they could deal up to 400 damage every .4 seconds. Aside from AP rounds, sentries were unchanged.
 * Tweaked some UI
 * Fixed snipers (police) sometimes breaking and not shooting
 * Fixed hostage counter being unpredictable over time
 * Sentry guns, grenades, and trip mines now count as police kills

11 August
3.19D
 * Made the lobby browser a bit prettier
 * Reduced the volume of the Cloaker
 * Fixed a bug where too many guards would hold keycards in RO-Bank
 * Fixed R&B Bank sometimes showing the wrong objective depending on how far you got in stealth
 * Fixed GMC lift colliding with objects that prevented it from moving (it's still not great at moving tons of bags, working on it!)
 * You can no longer throw your bags into the trucks in Transport Day 2 (which would get them stuck)
 * Fixed an issue where Cloakers would target downed criminals (and would constantly make noise)

12 August
3.19E 3.19F
 * Added an objective update when the big drill needs water
 * The big drill's water supply works a bit better now. It treats each canister of water as its own supply, instead of grouping them into one supply. This means that you can refill them while the drill is still running instead of the drill not allowing you to refill them until they are both empty
 * The big drill now shows progress by showing a cut effect
 * Somewhat reduced the time it takes to drill through to the vault
 * Fixed the rails on the stairs to the second floor of GMC being unanchored
 * Improved the lift to support many more bags and to not get stuck
 * Added an "All" category for heists for the heist creation list. It is now the default category
 * Some heists have multiple categories now
 * Fixed a tiny bug in the credits that was generating errors
 * Removed some old dependencies to Roblox services that were causing lobbies not to be listed
 * Nightclub objective changed. You now must secure bags of Bloxy Cola. This means you'll have to open the safe(s) to find it
 * Bloxy Cola outside of safes in Nightclub were replaced with Money Bags
 * Nightclub now uses the new van model
 * Updated the pathfinding grid on Nightclub so Police can move around the van in the garage
 * Potential fix for teleporting to main menu causing the Roblox Client to crash

13 August
3.19G
 * Added a mask counter to the mask selection screen
 * Unfortunately, a huge amount of data loss is attributed to people hoarding masks. To fix this, I have added a cap on the max amount of masks you can have at 100 (subject to change). I will not remove masks from your inventory if you are over the cap, but you cannot earn new masks until you have less than the cap. Instead, safes will give out contracts if you are over your limit.

14 August

 * Camera FOV decreased from 60 to 45
 * Citizen and Guard FOV increased to 70 from 40 and 60, respectively (meaning you can't stand right near their faces without them getting suspicious)
 * Fixed guards being unable to see broken glass on certain maps
 * Fixed citizens being unable to see bodies on certain maps
 * Fixed an issue where exiting the camera screen would leave a mouse cursor visible for the rest of the heist
 * Fixed an issue where spotting guards with cameras would break the camera
 * Tasers will stop tasing you if they don't have a direct line of sight (criminals + police blocking line of sight do not count for this)
 * Fixed Dozers having the Roblox 2.0 Package (instead of being blocky-looking)

15 August
3.2 3.2A 3.2B
 * Added gun skins! You can apply gun skins by modifying your guns through the inventory screen
 * Added daily and weekly challenges. You can access them by clicking the "Challenges" button in the inventory. This is the number one way to unlock new gun skins, and it updates automatically to give new content. Be careful not to miss out, some prizes may only show up very rarely. Prizes are given once the challenge is shown as "Complete". In order to progress in any challenge, you must successfully complete a heist
 * You can sell gun skins you do not like for cardboard safes
 * You can rotate your gun in the weapon modify screen by clicking + dragging
 * Fixed citizens not wearing shirts sometimes (again)
 * Fixed the "Shades" mask being marked as Exclusive. It is now Infamous again
 * Fixed being unable to complete the Baneful Criminal weekly challenge. If you have over the required kill counts try joining a 3.2A server (or vip server) to get the reward
 * Fixed the restart heist prompt in-game not completely disappearing after giving a response
 * Added more complex gun skins that can be won from challenges
 * Added 7 new badges related to completing certain challenges
 * Due to feedback, we changed the gold skin to look much better. If you got the gold Vepr 12, we'll upgrade it automatically to the "Pure Gold" form
 * Made the challenge button more rainbowy
 * Equipped skins wouldn't show themselves as equipped if you switched categories in the weapon modify screen

16 August
3.2D Fully automatic shotgun accuracies reduced from 80 to 15
 * Semi automatic shotgun accuracies reduced from 80 to 30, except the Remington 870, which was reduced to 10
 * Shotgun accuracy calculations fixed. This is kind of an embarrassing bug but it seems that the spread offset for each pellet was exactly the same, meaning that all 6-8 pellets fired went to one spot exactly. Now, each pellet calculates its own offset. See attached image for a visualization, including the changes to accuracy
 * Fixed badges not being given out properly for challenges
 * Improved hit detection for weapons (in some cases, not perfect yet)
 * Fixed being able to "swap" skins from the in-game inventory menu

18 August

 * Bodies are less likely to glitch into things
 * Fixed another possible issue causing crashing when trying to teleport back to the main game or restart a heist

20 August
3.2G
 * Added monthly challenges
 * Added 3 new badges for completing more unique challenges
 * Weapon skins renamed to patterns in the weapon modification screen
 * There are now two rewards for players who complete challenges. One for weapons you must purchase with gamepasses and one that is guaranteed to be a non-gamepass weapon
 * Some challenges could not be completed due to a timing issue
 * Fixed some weapons showing up in the challenge preview boxes wrong
 * Fixed a few cases where players leaving the game would break police/citizen/criminal AI
 * Fixed an issue where updating your class after readying up would not change your detection rating
 * To navigate the security cameras, you now must press your LEFT+RIGHT keybinds to change the camera view (instead of left + right click)
 * Saving is now done as soon as the heist is finished, instead of just when the player leaves. This might fix some issues with results not saving and challenges not being completed

25 August
3.2H
 * Pattern support for armor implemented (you may have to wait a few days until you can actually obtain an armor pattern)
 * Gun aiming improved yet again (press F to pay respects to the guard used to test this.. several times)
 * Guns tagged to support more advanced patterns
 * Aiming down sights will not improve the numerical accuracy of weapons anymore (wax [sic] a x2 accuracy bonus)
 * Fixed being unable to see your weapon preview in the weapon modify screen
 * Fixed being unable to use gamepass contracts if you did not own the gamepass for that contract
 * Removed lots of invisible parts that were on the guns for some reason (oops)
 * Fixed mask rendering in the main inventory page. The masks were not scaling correctly
 * Made another small step towards fixing the custody bug by not resetting the UI when the player is respawned.

26 August
3.2I
 * Adjusted the end game camera
 * Cross server lobbies disabled. We were ahead of our time guys, Roblox needs to catch up to support this. We are planning on increasing the max player count in lobbies though so you can look forward to that!
 * Removed textures of players in the lobby place (hats, clothing, etc). Since the players are not seen, this will improve performance and allow us to increase the player count soon
 * M4AI sights removed as they weren't really usable because of the gun model. This is a temporary solution
 * Fixed some guns having weird aiming issues
 * Fixed random UI elements appearing after you complete a heist (like the custody screen, for example)
 * Fixed a potential crash when players spam the reset heist button

27 August

 * Challenges fixed
 * Masks are invisible before they are put on to prevent them from blocking the screen
 * Masks now scale correctly when being held (before being put on)
 * Bumped back a map boundary that prevented criminals from opening an ATM on Diamond Store

28 August
3.2J
 * You can now earn gamepass challenge rewards by purchasing the gamepass after completing the challenge, so long as it is still the active challenge
 * The lobby now uses Roblox's default chat. This means you can do all the things Roblox default chat lets you do like muting and whatnot. Titles and ranks are still shown so it's a win-win!
 * Max player count in the lobby increased to 125 (from 100)
 * Fixed arms not showing up
 * Fixed a bug where purchasing + equipping the ICTV would not update your detection right away
 * Fixed the P90 Copper pattern having a part that wasn't copper colored
 * Fixed the challenge menu swapping the order of challenges which caused render issues
 * Fixed being able to sell armor when you have it equipped on any of your classes
 * Fixed the "13/17" loading issue for accounts who sold armor they had equipped on one of their classes

29 August
3.21
 * Added damage markers to not only show if you hit something, but also how much damage you did. Normal hits are shown in white, headshots are shown in red, and critical hits are shown in yellow
 * Spotting, intimidating, inspiring, converting, and other skill based effects now have clear feedback through text
 * Added some unique animations for actions such as picking up bags or tampering with drills for the police
 * Modified existing animations for police and citizens
 * Hostaged police now drop their weapons
 * Converted the chat in-game to display your level, just like in the lobby
 * Improved sniper damage:
 * L96: 250 -> 3500
 * M110: 260 -> 3600
 * M24: 250 -> 3550
 * M95: 3500 -> 4000
 * M98: 480 -> 3975
 * Reduced citizen hesitation when moving
 * Fixed police playing an interaction animation when there is nothing to interact with
 * Fixed possible desync issue with masking, which could lead to being unable to interact or shout

30 August
3.21A
 * Added the "Hit Indicator" option in the settings menu, can be used to disable the new hit indicators
 * Reduced max reflectance on daily gun skins
 * Increased difficulty requirements and kill requirements for daily challenges
 * Fixed "No Mask" bug
 * Fixed Jewelry Shop costing 0 on all difficulties (the heist actually still deducted the correct amount of money)

31 August

 * Pushed an attempted patch on Brick Bank and RO Bank that allowed players to get past the vaults without opening it

1 September
3.21B
 * Shouting should be more consistent (Fixed viewmodels blocking the shout)
 * The "Evil Assassin" mask should now line up to the player's head correctly

4 September

 * Added new indicators for getting "Bullseye" kills
 * Added new indicator for hitting police armor. Instead of showing the damage dealt, it says "Armor"
 * Critical hits on headshots are now displayed with red text but highlighted yellow
 * Police weapons do not interfere with hitboxes
 * Police accessories (not armor, such as the regular officer's hat or hair) no longer steal the bullet collision, robbing the player from potential headshots
 * Police torso hit detection improved, useful for the Body Expertise skill
 * Several skills were not registering properly, now fixed. Which skills were broken depended on if the player played Notoriety a while ago. Because of this, I can't really write down a list of fixed skills. (Weird bug, I know)
 * Shooting while aiming and downed now works properly

6 September
3.21C
 * Fixed a bug that made daily challenges default to difficulty.
 * This will take effect starting on Monday's challenge
 * Fixed a possible network error occurring at the loading screen (11/17)

16 September
3.21D
 * Shutting down an old server in preparation for a change in weekly challenge parameters. No noticeable changes other than that for version 3.21D

18 September
3.21E
 * Servers shut down
 * New challenge formulas + badges
 * Challenges can no longer require gamepass weapons. I tried my best to manually tweak challenges to fix this until now
 * Added a new building in Cook Off
 * Adjusted Cook Off wait timer between objectives to 35-40 seconds (from 10-60 seconds)
 * Changed some Cook Off dialog
 * Increased required bags in Cook Off by 1 for every difficulty
 * Heist start difficulty screen updated

23 September
3.21F
 * Servers shut down
 * New mask (Reactor)
 * Weekly challenges will never repeat objectives two weeks in a row
 * Jade now highlights the ingredient name in the dialog for Cook Off
 * Changed the text color for Jade's narration slightly
 * Skill tree now shows red text if you cannot afford a skill, blue text if you can, and white text if owned
 * Updated the kills UI icon
 * Updated the pager icon
 * Made the down UI smaller
 * Some other UI tweaks
 * Small crosshair removed from Gift Factory
 * Made the down UI smaller
 * Some other UI tweaks
 * Small crosshair removed from Gift Factory

29 September
3.21G
 * New mask (Radical Paintballer)
 * Changed some rarities of weekly challenge masks so they are not "common"
 * Base versions of the weekly challenge masks can now be obtained with safes
 * Fixed the arrows on the weapon modification screen not working, preventing you from seeing your whole collection of gun skins if you owned more than 5 skins for any single weapon

11 October
3.21H
 * You will now get kicked if your data fails to load after 3 attempts. This is to save your data from being overwritten when Roblox's data services are down

18 October
3.22
 * Servers shut down
 * New lobby theme for Halloween
 * Improved UI for heist creation menu and leaderboard screen
 * New mask (Spooky Skeleton)
 * New badge for the coming monthly challenge
 * Lots of new themed challenge rewards!

30 October

 * 6 new badges:

31 October
3.3
 * Game name changed to "Notoriety [Trick Or Treat 🎃]"
 * Addition of Halloween Event
 * Added "Trick Or Treat" heist
 * Added new dozer variant, the "Mystic Juggernaut", which only appears in Trick Or Treat
 * Added support for suit skins
 * Added support for multi-part masks
 * Improved UI
 * Changed main font
 * Improved objective display
 * Added large parts inside houses because some players have an unhealthy obsession with glitching into thin walls
 * Added a bigger hitbox to the doorbells and candy buckets so it's easier to interact with
 * Increased the interaction timer on the doorbells in attempt to combat an interaction glitch

2 November

 * Increased the hitbox on keys and door interactions
 * Players can hold only one key at a time
 * Using a key will unlock the gate in the vault after one attempt regardless of difficulty
 * Players can no longer unlock the gate outside the bank from the inside
 * Players can now unlock the gate outside the bank with a Saw

3 November

 * Main menu appearance and theme returned to normal

8 November

 * Unknown update

17 November
3.3A
 * Servers shut down
 * Removed event status for the Trick Or Treat heist. Badges that gave rewards are now only obtainable during the month of October, like Haunted Forest. The heist will still be playable.
 * Loading screen cycles between heists
 * Removed Herobrine
 * Challenges that required a minimum number of bags actually required exactly that many bags. This has now been fixed and works as intended.

24 November
3.3B
 * The future is bright! Updated the lobby to utilize Roblox's latest lighting update
 * Fixed textures for special patterns rendering weird on the client
 * Specifically, fixed the AKM White Diamond pattern and the M14 EBR Dark Energy pattern

27 November
3.3C
 * Game name changed to "[Sale!] Notoriety"
 * Servers shut down
 * Sale on all gamepasses, with an increase to :
 * is now 100 (from 10)
 * is now 500 (from 1,000)
 * is now 120 (from 200)
 * is now 90 (from 150)
 * is now 375 (from 500)
 * is now 280 (from 400)
 * is now 450 (from 900)
 * is now 245 (from 350)
 * is now 375 (from 700)
 * is now 500 (from 1000)
 * Roblox Premium users now eceive the following benefits:
 * Brick Bank and Golden Mask Casino can now be hosted for FREE
 * A special "" title
 * And more to come!

30 November

 * Fixed yellow wire in Blood Money (it was not able to be cut)
 * Improved the interactions with every door on nightclub
 * Improved the interactions with centrifuges and blood samples in Blood Money

4 December

 * Unknown update

13 December

 * 3 long-known bugs patched
 * One of them includes Black Friday's tech store safe's lock unable to be picked with Nimble aced

17 December

 * Unknown update

18 December
3.3D
 * Servers shut down
 * Added new premium armor, mask, and skin set. Roblox Premium users will automatically be given these when they join the game in addition to the other benefits listed in the game's description:
 * "Blessed" Honey Badger skin
 * "Blessed" P90 skin
 * "Divine" Armor set
 * "God's Envoy" mask
 * Citizens can now sit (currently only in R&B Bank)
 * Fixed using the wrong difficulty image on Extreme when the heist starts
 * Fixed a collision issue that helped players get on the roof of the warehouse in Shadow Raid
 * Fixed a typo in Cook Off's dialog
 * Attempted a fix for players sinking through the stairs in Brick Bank
 * Fixed a UI bug where UIs overlap when accepting a lobby invite
 * Fixed the mini safe in Black Friday not opening when players picklock it (for real this time)

23 December
3.3E
 * Unknown update

26 December

 * Golden Mask Casino's lockers' colour changed from blue to grey

22 February
3.3F
 * Halted guards now drop keycards
 * Guards who drop their keycards will no longer wear a lanyard
 * Fixed “Red Phantom” gun skins showing geometry in front of certain attachments such as sights

17 March
3.4 // Stealth Update
 * R.I.P. speedrun leaderboards
 * New redesigned cameras! (They also move and stalk you in certain difficulties)
 * When using the camera feed, the screen now follows the camera as it changes direction. If the camera gets destroyed, you get booted off the camera into the next available camera
 * Pagers will go off on halted guards (Extreme, Anarchy, and Nightmare only)
 * Less jumpy guards (by a lot)
 * Converting is now only allowed once the guards are cuffed
 * Movement & masking is disabled during the black screen
 * Jumping, sprinting, and crouching is now disabled in casing mode
 * Timer now starts after the black screen is gone
 * Guards, civilians, and cameras have different FOV for each difficulty
 * Taking the guard in camera rooms hostage will also disable the cameras
 * Improved AI pathfinding across several maps (mainly in stealth)
 * NPCs can now see through placeable equipment
 * NPCs won’t able to see through glass anymore (as part of a balance change with the new cameras)
 * Cleaner costs increased
 * Bunch of subtle map changes in relations to the stealth update
 * Fixed detection freezing when disabling cams
 * No more auto-body bag/convert when answering pagers

1 April
😳 SUS UPDATE: + among-, you know what. forget it. Happy April Fools! (we're sorry)

1st : Update 3.6

 * New mission: The Ozela Heist
 * Guards can now close doors (Only active on The Ozela Heist atm)
 * Fixed detection decay being tied to server latency
 * Fixed guards getting hair when already wearing a hat or accessory (clipping issues)
 * Fixed shooting while clicking to reset the heist

4th : Update 3.6A

 * (Ozela) No longer requires going “Loud” to get True Criminal
 * (Ozela) Added “Virtuoso” title, unlocked by completing the “Glad You Could Make It” badge
 * (Ozela) Glass in all rooms can now break, and guards can see through them now
 * (Ozela) Added the Moonstone Games development team on chairs in Gate B
 * (Ozela) RNG determines which office holds the laptop, guard lockers, and manager phone numbers. The other room is sealed off. The manager will run towards the nearest stairwell so he now has two different paths
 * (Ozela) Added a second escape option (through renovation room)
 * (Ozela) After putting on the guard costumes, additional guards block certain doorways
 * (Ozela) The hook and rope location are no longer directly displayed. Instead, their general area/room is shown as an objective
 * All detection systems now exclusively look for heads
 * Shooting a citizen in the arm, leg, or hair/accessory will properly deal damage
 * When selecting your loadout profile and music choice, your choices are remembered