User:TimTAM570/Max Damage of Non-Game Pass Weapons

Abstract:
RPG was generally considered to deal the highest damage in the past, however in several experiments conducted, a pistol, having a low base damage of 110 is capable of dealing a damage of 2446.8 with the enhancement skills, headshot and critical. In this essay, we propose a method capable of dealing a max damage of 507,792, not considering game pass weapons, in the game of Notoriety. This method is capable of killing any unit /entity currently existing in the game only consuming one ammunition.

1. Headshot Damage and Critical Damage
With comprehensive evidence derived from data collected in multiple experiments. Headshot damage multiplier was proven to 4, while critical damage has a multiplier of 3, using both in conjunction grants the bullet a damage multiplier of 12, the damage multiplier grants a further damage improvement based on the enhancement of the skills.

2. Weapon Selection and Silencer Selection
Across all types of weapons, RPG has the highest damage figure even considering the effect of skills. However, the projectile launched is not considered to be a bullet. RPG, or generally RPG-7 is considered to be a recoilless rifle, a weapon that launches a grenade propelled by rocket, the uncertainties of enhancements are mainly focused on the “Rampage” skill and headshot damage multiplier. More importantly, damage indicators were not shown in relative experiments, as a result, damage dealt is uncertain, therefore not considered. Meanwhile, considering affordability, gamepass weapons were not appropriate options. Therefore the most recommended weapon is the M24 sniper rifle, having a base damage of 3,550 without the effects of skills.

All existing silencers will reduce the base damage of the weapons at a certain percentage, however silencers are recommended to be equipped due to the presence of "Specialized Killing". The damage reduction of silencers varies, based on investigation to all 5 types of silencers equipped on 8 weapons: AKM assault rifle, AUG A3 assault rifle, M16 assault rifle, M24 sniper rifle, Deagle pistol, FiveSeven pistol, MP7 submachine gun, and MP5 submachine gun. The damage reduction of all 5 types of silencers existing in game respectively are: Jungle: 1%, Interceptor: 12.5%, Osprey: 30%, Micro: 50%, Oil filter: 10%. As a result, Jungle is the most recommended silencer to equip.

3.1.1 Ammo Specialist
Ammo Specialist, located in the "Enforcer" skill tree, Tier One, the second skill from left to right. The aced effect grants a 2x damage multiplier to the player who deployed an ammo bag equipment, the effect lasts for 30 seconds.

3.1.2 Rampage
Rampage, located in the "Enforcer" skill tree, Tier Four, the first skill from left to right. Aced is recommended as it grants the player a damage multiplier of 4 to their bullets. If not capable of acquiring aced due to limited skill points, acquiring basic Rampage is also suggested.

3.2.1 Surefire
Surefire, located in the "Technician" skill tree, Tier Three, the fourth skill from left to right. The basic effect of this skill allows the bullet to pierce body armor. Limited evidence suggested that the skill is capable of increasing the damage from 228,336 to approximately 250k, further experiments need to be conducted to support the theory. Similar uncertain, but significant augmentation can be provided by the aced effect of Shock and Awe.

3.2.2 Stable Shot
Stable shot contributes an inconsiderable damage enhancement of 5% based on the base damage of the weapon, this is possibly due to it being a Tier One skill.

3.3.1 Specialized Killing
Specialized Killing, located in the "Ghost" skill tree, Tier Five, the first skill from left to right. The skill currently is influenced by a glitch, if aced effect is acquired, the basic effect will be incorrectly calculated and does not contribute towards a higher damage figure in the weapon information, however the basic effect is still functional in relative experiment. Therefore, in conjunction with both basic and ace effect, the increase in damage is 1.45 of the base damage of the weapon.

4. Relative Skills Selection Recommendations
Skills that raise the chance of critical damage does not increase the max damage that can be dealt but will increase the chance of dealing max damage. Relative skills are: Unseen Strike, Tier Five from “Ghost” skill tree, Low Blow, Tier Four from “Ghost” skill tree.

5. Relative Glitches
During an investigation, the inconsistency between the damage indicator and damage figure in weapon information was confirmed. The damage figure in weapon information was incorrectly shown, meanwhile the base damage dealt to entities was correctly calculated. With the M24 sniper rifle as an example, the damage shown in weapon information was calculated: 3550(0.99+0.3+0.05)=4757. Where 0.99 is the damage multiplier with Jungle silencer, 0.3 from the aced effect of Specialized Killing, 0.05 from Stable shot. In relative experiments conducted, the base damage dealt was 3550(0.99+0.3+0.15+0.05)=5289.5 where 0.15 was from the basic augmentation of Specialized Killing.

6. Calculation
The maximum damage of M24 sniper rifle is calculated as: 3550(0.99+0.3+0.15+0.05)*12*2*4=507792.