Intimidator

Mechanics
Civilians can be hostaged through shouting or the use of Intimidator. The basic version of the skill increases the range of the shout's effect, allowing for hostages to be taken from a longer distance than usual.

Aced, civilians can be hostaged through shooting any primary or secondary weapon that isn't silenced, allowing for hostages to be taken quicker and without directly looking at them. This makes the skill great for crowd control, but it's worth noting that civilians will attempt to escape after a certain amount of time so they will have to be intimidated again. Just as with shouting, guards cannot be taken hostage with the use of Intimidator, and requires the use of Halt! to be taken hostage. This does mean that the basic 25 meter increase does not apply on enforcer hostages.

Strategy
Intimidator is very valuable in maps which contain large amounts of civilians that require crowd control, such as Brick Bank, Downtown Bank and Jewelry Shop. Shooting even a few times will instantly alert all the civilians in a certain radius and they will be hostaged, making it a much faster alternative to shouting. A team could then tie the civilians to prevent them from getting up or they could just leave them to be crowd controlled by one player, while the rest of the team complete the heist's objectives.

In loud, it can prevent civilians from being rescued by police or just keeping them on the ground during a firefight, lowering the chance of them being shot and having to pay cleaner costs.