Fighter

Mechanics
Melee weapons are a feature where you can attack and kill enemies within close ranges. With this skill, they become a bit more viable to use.

The basic variant makes the melee deal twice as much damage, significantly improving the melee's viability and the aced variant makes it charge up twice as faster, making it good for quick kills.

Strategy

 * Fighter has little intentions for stealth, as this skill will only make the player take fewer shots to kill guards, but in loud, this can have some use in melee builds or if the player completely runs out of ammo.
 * Because of the basic variant, it makes more effective for combat, taking fewer shots to take out enemies, while the aced variant helps the melee moderately, taking
 * less time to charge up an attack.
 * Most players will often skip out on this skill because they can already have a loud ammo build, where they can refill on ammo in the case they run out. Some players also might use it for a backup in case they are running a medic build and they run out of ammo.
 * With this skill being in tier 3, being moderately difficult for new players to get, it depends on the conditions whether the player wants to grab this skill or not.
 * The aced version of this skill DOES NOT decrease swing time but instead decreases charge up time.