Equipment

Equipment are supporting tools that can help players in heists. There are currently 6 equipment items that can be deployed by holding the "G" button after masking up. Each heister can only hold 1 piece of equipment except when using the Jack of All Trades skill, which lets a user hold both Sentry Guns and Trip Mines. All Equipment have no detection risk, meaning they won't increase or decrease the user's current detection. ECM Jammer= The ECM Jammer is an equipment tool used mostly for stealth runs.

Appearance
The ECM Jammer resembles a satellite phone, with green and red lights on the front of the body and a small turning knob on the side. 4 antennas are attached to the top with yellow connectors.

Uses
The ECM Jammer has 2 primary uses, to delay (for 20 seconds) phone calls by guards or civilians and to temporarily disable cameras. Whenever a guard or civilian notices a heister, they'll start to call the police. The ECM Jammer, once placed on a vertical surface (like a wall), stops all calls from connecting for 20 seconds, giving the player time to get to and stop the caller by either shouting at or killing them. If a player is detected or is being detected by a camera, placing the ECM Jammer will temporarily disable them, preventing the camera or its operator from calling the police. When disabled, the camera's detection/alert level will freeze, and once the jamming period ends, the camera will continue detection with its saved detection level.

With skills, the ECM Jammer can be improved. One such skill is Feedback. Feedback is only usable after the Jamming period has ended, and makes NPCs start to panic which has an effect on them. With the ECM Specialist skill aced, they can also delay pagers.

It can also be used to open an ATM machine, and with ECM Overdrive aced, open electronic doors that would otherwise need a keycard. Note that both of these actions consume the ECM Jammer.

ECM Jammer Skills
The Sentry Gun is offense equipment used for assistance in loud heists. It has 10,000 base health and a base damage of 40.
 * -|Sentry Gun=

Appearance
The Sentry Gun has 4 legs, each being the same, with 4 big support lines acting as feet, with a connector connecting the top part and the bottom part. There's also another connector that connects all the legs together. The sentry is equipped with a gun that resembles a legacy P90, and there is a green and a red box near the gun that is probably used for storing ammo. There's also a screen on the gun to display the ammo of the Sentry Gun.

Uses
The Sentry Gun is used for holding out an area with a consistent damage dealer to all attacking enemies. The Sentry Gun is a reliable choice for this reason as its consistent damage and high ammo deposit helps a lot.

The Sentry Gun also has another ammo type called Armor Piercing which pierces the armor of the enemy making it useful against dozers, although it has some downsides which can make it hard to use alone so it's best paired up with a regular bullets version of the sentry.

With the Jack of All Trades skill, heisters can even use Trip Mines and Sentries together.

Trivia
Trip Mines are an offensive tool that can either deal damage or detect enemies.
 * The Sentry Gun was once the best equipment to use for loud missions, as it could kill entire units within seconds (no matter the enemies). It has since been nerfed in update 2.4.3. in which the damage output was reduced, and the Sentry Mayhem skill was also nerfed (it used to two-three shot dozers and couldn't die).
 * In an unknown update, Sentry Guns are now breakable.
 * It is recommended to have Eco Sentry skill aced as you can refill your sentries and they start with more ammo.
 * -|Trip Mine=

Appearance
The Trip Mine is an explosive charge with a laser coming out of the center. The laser can be either red or blue depending on the mode used. It is secured to surfaces with two metal bars.

Uses
The Trip Mine can used for defending an area. Whenever an enemy touches the laser it'll detonate, causing an explosion dealing damage to enemy who touched the laser and enemies near the Trip Mine.

The Trip Mine has another mode called Sensor Mode. This causes the laser to turn blue. Whenever an enemy touches the blue laser, they'll be spotted and the heister will be able to see them through walls. This can be useful for when the heisters are trying to keep an eye on areas around the map.

Trip Mines can also be used on safes and ATMs to open them, but this makes sound.

Trivia
The Body Bags are concealing bags used in stealth to help secretly hide and transport a body.
 * As of Update 3.0, Trip Mines can now be used to explode ATMs and Doors.
 * -|Body Bags=

Appearance
There are 3 body bags inside a black case with snap locks and a handle. The case is grey on the inside with metal lines to support the case up.

Uses
The Body Bags are only usable in stealth because bodies cannot be hidden in loud heists. The player has only 1 body bag at the start of a heist (2 if the Cleaner Skill is owned). The body bag has no other special skills to upgrade it other than the skill Cleaner.

Body Bag Skill
The Ammo Bag is support equipment used for loud heists.
 * -|Ammo Bag=

Appearance
The Ammo is a standard light brown ammo bag with a variety of ammunition inside it.

Uses
The Ammo Bag's only use is to provide players ammo to their primary and secondary weapons. The ammo that gets depleted from the bag is dependent on how much ammo the heister needed for full ammo. No matter how much ammunition the player receives from the ammo bag, it will only take 1 use.

The ammo bag (with the fireworks skill) can be used as a last resort for when the heister is getting overwhelmed with enemies. With Fireworks, it can be used to go on an all-out attack on the enemies to help support the criminal team. This effect only applies to the heister or whoever placed the ammo bag, although the ammo bag can be used by other teammates.

Ammo Bag Skills
The Doctor Bag is a supportive equipment used for healing in loud heists.
 * -|Doctor Bag=

Appearance
The Doctor Bag is a standard First Aid kit filled with medical items such as medical scissors, bandages, blood bags, etc.

Uses
The Doctor Bag is used for healing teammates and the heister who owns it. Whenever someone is injured, they can use the doctor bag to fully regain health. The bag also has another function that removes all downs they had prior to using the Doctor Bag. Since heisters can only survive 3 downs before they get sent to custody, it can be useful to only use doctor bags after 3 downs, so that the number of downs get reverted to 0, and they'll have full health which makes it very efficient instead of using it without any downs on the heister's last bit of health.

By default, Doctor Bags only have 2 uses. But if Extra Supplies and Doctor are aced, the Doctor Bag can be used up to 12 times (6 per doctor bag).