Shadow Raid

"A mercenary warehouse on the outskirts of town is teeming with valuables. Gold, artifacts, cash, bloxy cola: you name it, it's there. We won't want to go loud for this one."

- Legacy description "A warehouse, located in a place long since forgotten by most people"

- Revamp description "A military warehouse out in NYC with plenty of loot to snatch. Stealth is key for this one!"

- Current description

Overview
Shadow Raid takes place at night in a large warehouse compound on the outskirts of Brooklyn, New York. The warehouse is heavily guarded by cameras and mercenaries. There are also a few civilians and guards in the exterior yard.

Shadow Raid is arguably one of the most difficult stealth heists, for many reasons including its heavy security, open areas and a 2-minute "point of no return" timer that activates upon raising the alarm. If the alarm is raised, players are given 2 minutes to secure the minimum loot and escape.

This heist is unique, as it is the only heist that incorporates crowbars, thermal paste, and opening crates in order to steal loot. The heist features loot that cannot be found in other heists, like Artifacts and the Samurai Armor. It is the first of two stealth-only heists, the other one being The Ozela Heist.

Loot
There are six kinds of baggable loot that can be found in the warehouse. These are Cash, Bloxy Cola, Gold, Weapons, Samurai Armor and Artifacts. To open the wooden crates you'll need a crowbar. You can find a crowbar inside the warehouse, or near the ladder leading between the warehouse and the sewer (in the sewer, on the floor).

The red shipping containers outside of the main warehouse building can be opened by picking the lock. You can sometimes find Bloxy Cola or Cash in them. There are approximately 3-5 bags out of the 7 containers.

Note: You may sometimes also find Safes in a container.

Bloxy Cola, stacks of cash and weapons can be also found on top of shelves, crates, tables, or in lockers and yellow cages waiting to be bagged.

The warehouse also has a vault in the main hall of the building. It is a very special vault if compared with the other vaults in the game. Instead of using a drill, you need to use two key cards to grant access to the vault, similar to the one in Ro Bank except that there is a time lock on the vault, which starts at 30 seconds upon putting the first card. If you fail to insert both cards before it counts down to zero, the vault is locked for the rest of the heist. Inside the vault, there is a special type of loot which is the samurai armor. This armor consists of four different parts: The helmet, the pauldrons, the chest plate, and the boots.

In the revamp, the Artifact is changed to an egg and a Bloxy award instead of the old artifact (A brown brick wrapped with gold and an ivory artifact). Weapons have been added thus making the cash raise up to 4 million on difficulty.

Walkthrough
A minimum detection risk of is highly recommended when attempting this heist, especially in solo/with few teammates. This is due to the high number of guards and cameras present, as well as the heist being extremely open.

Players spawn on the road, right next to the compound's exterior fencing.

There are several ways to enter the compound, with the most obvious method being to go through the front gate, although this isn't recommended due to the high probability of being detected. A more popular choice is purchasing the Thermal Paste asset for and 5 favours, then using the thermal paste on the sewer's metal grates to gain access to both a crowbar and a manhole leading directly into the interior warehouse. A less popular, yet viable, choice is by climbing the side building's ladder, jumping across to the warehouse roof and infiltrating it from above. Another option is by going down the alleyway and entering the warehouse via a door that is occasionally being watched by a guard. The final option is to go up by the stairs found near the spawn point. However, the player has to jump below to enter the warehouse yard.

Once inside the warehouse, many different types of loot can be found, with the first to be seen likely being Weapons, Bloxy Cola and Money. There are also several crates that require a crowbar to open. There are six crowbar spawning locations: Cameras can be disabled by going from the ground floor to the first floor of the interior warehouse, entering the staff-only room and killing the camera operator. Take note that the interior warehouse guards have much higher health than the exterior ones, so they will likely require a few more bullets to kill using high damage and concealment weapon like FiveSeven can help.
 * 1) In the sewers, near the interior warehouse access manhole
 * 2) In a small room adjacent to the lockers/small office
 * 3) On top of a crate that can't be opened in the main storage area
 * 4) On top of a crate that can't be opened right next to the exterior catwalk entrance
 * 5) Outside the security room, on the lowest part of a storage rack
 * 6) Inside a ground floor yellow cage

Four yellow cages are present in the interior warehouse, with two on each floor. Up to three bags of loot can be obtained from these cages, with one being in a crate: the other two are insecure Bloxy Cola and Weapons on the first floor. Yellow cages take 10 seconds to hack open, while crates take 5 seconds to force open.

Loose gold can spawn in several locations, with those being:
 * 1) On an exterior wooden rack near the van (max: 1)
 * 2) Inside the double-stacked container located in-between the van and the wharf (max: 2)
 * 3) On an unopenable crate in the main storage area, near the forklift (max: 1)
 * 4) On an unopenable crate located on the first floor, near the roof access staircase (max: 1)

The safest, and slowest, method of moving loot is by using the sewers, which requires thermal paste. Another is by going to the first floor and throwing them off the exterior catwalk down into the alley, a task more easily accomplishable with aced Carrier Pigeon. The third, most efficient option is by just going outside the yard's side entrance and throwing loot over the fence into the alley. This is also a lot easier with aced Carrier Pigeon. Keycards are items worn by random guards, and are used to open the vault. The vault has a 2-keycard requirement, 30-second timelock, and contains four pieces of the Samurai Armor, with each piece being worth on  difficulty. The second keycard must be inserted within 30 seconds of the first, or else the vault permanently locks itself for the remainder of the heist. The Keycards in Shadow Raid also are worn by guards on their neck.

If at any point the alarm is raised, you are given 2 minutes to secure the minimum loot and escape. You cannot escape without first securing the minimum loot.

Tips

 * As long as the minimum loot has been secured, and there is a player within the escape zone, the heist will not fail.
 * If playing publicly, play with people who have silencers and with high experience. Un-silenced guns and inexperienced players might ruin the heist for everybody in the heist. Either play it with people you know or do it solo.
 * Use the Thermal Paste. Not buying Thermal Paste will result in you having to run through the warehouse courtyard to get into the building or only access one manhole, or running to the shipyard at the back of the warehouse or jumping to the warehouse's roof. These are the remaining entry points when you don't have a thermal paste. However, for experienced players, it is actually faster to not use Thermal Paste, unless you are using it to quickly deposit and transfer bags underground.
 * It might be slightly better to gather around 5 bags in the sewer and deliver it, before gathering another 5. This is due to the fact that if something goes wrong and your crew gets detected, your bags will already be at the van before the point of no return starts. If you don't deliver as stated above, if you get noticed, you might most likely walk away without taking all of the bags you left in the sewer.
 * Not all crates and containers are filled with loot, so good luck!
 * It is important to note and as well with every stealth heist, that you cannot kill more than 4 guards. This is because the pager operator will become unconvinced and will set off the alarm.
 * It is recommended to loot the red shipping containers first, as the security and civilians in that area are more sparse compared to the interior warehouse.
 * Most of the normal guard "stopping points" are right in front of the containers, which means guards will notice loot bags or body bags inside. Thus, if you have a high detection risk, it is best advised that you should not stay in those containers for too long.
 * Try not to bring any loot bags, body bags, and anything else that can trigger a guard or civilian into a wall padlocked places, behind the locked doors, etc., as there is a glitch where there is a chance of a guard seeing through the walls or having interactions with guards through the walls.
 * Try to kill as few guards as possible, the only guards you should kill is the cam guard and the two guards with a key card each. You are only able to answer 4 pagers before the pager operator isn't convinced by you anymore.
 * You can no longer push guards without alerting them, due to the revamp. You are still able to push the guards after they became hostages, so players can use that as an advantage. However, the same will not work on hostaged civilians.
 * You can no longer run around the warehouse in casing mode and have the guards not notice you. Now, BrickTech guards also notice you in casing mode, due to the Stealth update.
 * Despite the camera operator being in an area that has two doors that can be lock picked on the second floor, a guard can possibly or rarely try to look in the room. So it is just best to move any bags, bodies, loot, etc into a different room. It is recommended to drop them off outside where there are no guards. (Reminder: There is a glitch where a guard can detect bags or players through a locked door.)

Trivia

 * The name "Shadow Raid" is frequently abbreviated to 'SR'.
 * This is the first heist to have the point of no return, and so far, the first of two heists that requires players to stealth throughout the whole process, the second being The Ozela Heist
 * This is the only map that has Thermal Paste, and the second map to have access to sewers. The other map is RO-Bank, on loud.
 * In the revamp, some of the containers will be empty and of course, some will have loot stashed in them. Sometimes inside a container there will be 2 loot available to be bagged. The only loot type available inside the container will either be Bloxy Cola, or money stash. Sometimes there could be metal/cardboard safes inside, and the container which is on top of 2 containers will always have 2 / 1 loose gold bars.
 * Be careful when going through a door, as a guard may be behind it and detect you. To prevent this, try spam jumping while sprinting, or sprint right through it if your detection risk is low enough.
 * Strangely, this heist pays off more than the Authority even though Shadow Raid's contract is cheaper than Authority's.
 * If you halt the camera guard instead of killing him, the cameras will stay active.
 * This also applies to other heists with a camera system involving an on-site, human operator, such as Diamond Store and Brick Bank.
 * This is a remake of a heist of the same name in PAYDAY 2.
 * There are four yellow cages in total, with up to 3 bags of loot—one of which is in a crate. Each yellow cage takes 10 seconds to hack open.