Safes (gameplay)

Safes are strong, locked containers that contain baggable loot, loose loot or nothing at all. They can also contain the heist's objective, such as Jewelry Shop's crown.

Methods of opening a safe
Safes have a variety of ways to be opened in order to reap the loot inside.

Drills
Safes are commonly drilled open to steal the contents of it. Without any skills, this is the least reliable method of opening a safe as: However, there are a multitude of skills that can improve the drill's performance and efficiency found in the Technician skill tree.
 * They can break often, requiring to repaired in order to resume drilling.
 * They are loud, making them prone to being heard by civilians, or even worse, guards.
 * It is the slowest method of opening a safe, at 300 seconds with no skills.

Lock picking
Safes can be silently opened with the use of Nimble, there are some benefits to this over drilling:
 * It's completely silent, meaning you only have to worry about guards or civilians seeing you when you're doing it.
 * It's reliable, lock picking will never fail, unless the player stops, in which case the timer for it is reset.
 * It's faster than drilling, at 15 seconds without skills.

Trip mines
Safes can also be opened with trip mines with the use of Shaped Charges, taking one trip mine per safe door breached.
 * It is the fastest method of opening a safe, only taking a few seconds to deploy and be set off.
 * You have a limited amount of trip mines.
 * It is also the loudest way, as it explodes, meaning it's not recommended to use this method during a stealth mission without ECM jammers.

Fingerprint Safe
The fingerprint safe is a unique safe that can be found in the nightclub basement where will lie the rusty door. This safe cannot be drilled or pick-locked or charged, the only way to open the safe is to hostage Mob Boss (nightclub manager) and send him to the safe to scan his fingerprint, if Mob Boss dies or escapes (if going loud), the safe cannot be opened for the rest of the heist. This safe contains and will ALWAYS contain 3 gold bars and is the safe that have most capacity for loot (do what usually the safe if needs to contain baggable loot it contains 1 baggable loot).

Potential contents

 * 1 bag of Money
 * 3 piles of loose cash
 * 1 bag of jewelry (Only in Nightclub)
 * 3 rings
 * 1 bag of Bloxy Cola (Only in Nightclub)
 * 3 bags of Gold Bars (Fingerprint safe only)
 * 1 Silver (Only in Transport (Day 2))
 * 4 Silver
 * Crown (Jewelry Shop objective)
 * Nothing